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MilitaryRP IP192.223.31.180:27015


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Military RP Rules

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Main Server Rules


1. Do not disrespect anyone. (OOC or in character)


2. No spam/full cap messages


3. Do not ban evade


4. Do not cheat/script/hack otherwise you will be banned.


5. No racism or racial slurs.


6. Do not minge.


7. Don't be toxic or you will be banned.


8. Don't Fail RP (B-Hop included).


9. Civil Wars are not allowed.


10. Don't Headglitch.


11. No helicopter ramming (Unless someone shoots at you during peace time). ALSO shooting at grounded helicopters is not allowed and will be punishable harshly


12. Listen to staff at all times (results in ban).


13. Wait 6 seconds after spawning to shoot someone. (Spawn protection).


14. Do not grenade spam you must wait 10 seconds between each grenade. (With a 40mm launcher or a frag).


15. During wars you can cap regularly 10% every 30 seconds and 10% every minute for Perma Capping.


16. Do not mic spam unless everyone around consents.


17. Taliban is never allowed to ally with Russia.


18. FearRP is a rule. If you do not have a gun out but someone else does and they tell you to follow them you have to do it and if theres an advert for kidnap you must follow. If you have a gun out but there is a 2:1 ratio of player to yourself and your squad you must follow their orders even if you are armed beecause of FearRP.




20. If you shoot a RPG (Not including the matador) at a helicopter you will be banned for two days until it is fixed.


21. RPGs should not be used in close quarters. Only for anti personel when not inside.


22. Sitting on things such as the DB or a ledge can be allowed but you shouldn't sit on peoples heads, fences, debrief walls.


23. If you abuse the sit script (E.g. sitting on a wall do you can't be killed) you will be warned.


24. DDOS, or other threats against the server will result in a perma-ban.


25. Do not impersonate other users.


26. Abusing a loophole in these rules will result in severe punishment


27. Manager + Decisions are final.


28. Do not use /advert for Non-Roleplay reasons


29. To accept hits you must be on a hitman job or a hitman related CC, these are the only jobs that can accept hits.


30. Tali cannot do terror without explosives






Spawn camping is ALLOWED - If you can't exit your base just surrender from the war.


Force wars can only happen if 5 or more people raid your base at the same time.

Force Wars can happen if you take a hostage of that faction.





In order to be a General or an Officer you must actively use your mic


Mercenarys MUST be paid for hits or to be hired. At the minimum 500$ for a hit and 10k to hire them.


If someone pays for a hostage you have taken and has followed your demands you can NOT kill them just to keep the hostage or to mess around.


Bhopping is defined as jumping more than once on your way to a destination, jumping to try to get somewhere faster, jumping to avoid being shot at and etc. (E.G. Jumping around to avoid being shot at; Jumping around for movement benefits; Legitimate BHopping to gain movement speed.)


Allies and Wars

You can ally during war

How to ally: /advert Ally SAS? A/D

How to start a war /advert WAR SAS A/D

How to raid someone /advert RAID SAS

Do not do Solo Raids they are NOT allowed

CPT+ or the highest OFFICER online can call raids

You cannot raid while they are in DB or Training you must wait until after

You have to ask the status before you terror or raid



10 Minutes between each raid -- 15 minutes between each raid on the SAME BASE

10 Minutes between each counter raid

10 Minutes between each kidnap (ie: US can only kidnap every 10 minutes not just a single player)


10 Minutes between each single terror. So if one Taliban calls a terror the whole taliban has to wait the timer to terror again. (Terrors are SINGLE PERSON EVENTS)

15 Minutes between each spy attack. If a spy calls an attack others must wait the timer before they can as well. Spy attacks can be done by a group of 2-3 people. The secondary and third spys must advert assist when doing so.


Capturing: The objective is to take comms and gas station. Once that is done focus on raping the enemy and forcing them to surrender.



You have to be spawn camping them real hardcore (Failing to be able to leave base for more than five minutes.

If there is only 1 person left in that faction and they are AFK

If you fail to get to gas station or comms for a long time


Rules Of Engagement

Do not fire unless fired upon

Civilians with WEAPONS out are considered Taliban and are KOS

Civilians without WEAPONS out are not Taliban and are not KOS

You must warn aircraft to leave your airspace unless in war against that faction unless Airspace is declared KOS before.


Miscellaneous Items


Civilians or other factions outside of their base during war should not be shot but if they get caught in the crossfire that is their fault.

Any officer may call a DB even if they are not the highest rank online. If they are not in your faction don't false it. That goes to the higher ranked officers of that faction.

PTE's must have an advert for acceptance or else it is not RDM if they are killed.

If someone kills your Commanding Officer or faction member it is not your job to go and kill them as revenge or it will be counted as RDM.

RFK is not valid anymore it's either it's RDM or it's not.

Assassinations are NOT allowed

Silent Raids (SRaids) Are not allowed.

Raids are attacks of another factions base, they are not to be used to just randomly kill people that are near your base.

You are not allowed to raid during another factions debriefing.

Rules On Sims

Sims can only be ran by officers+

Sims starts and ends must be adverted

Sims also must have the factions participating included in start advert

Sims can only include 12 or less current participants

Sims can not include helicopters

Sims can only be held in claimed areas or secluded parts of sim HOLDERS base

RPG’s may be allowed in if sim Holder wants, but server rules still apply (Close Range)

Use common sense while running and participating in sims


These rules are subject to change at any point in time.


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